Credits

Sell a song
for 32 cents.

Nobody can do this today. Card fees eat a sub-dollar sale alive. Credits fix it, and the artist keeps 93%.

One top-up. Spend it on any artist on Hypetize. Never expires.

PAYING BY CARD

A fan buys a 32¢ track

They pay$0.32
Card fee (2.9% + 30¢)−$0.31
Artist keeps$0.01

This is why nobody sells a song for under a dollar. The payment rails make it arithmetically pointless.

PAYING WITH CREDITS

Same fan, same 32¢ track

They spend$0.32
Card fee$0.00 — already paid
Artist keeps$0.30

The card was charged once, when they topped up. Everything after that is just moving numbers.

That's 30 times more money to the artist, on exactly the same sale.

How it works

Top up once.
Spend it anywhere.

STEP 01

A fan adds credit

$10, $25, whatever they want. One card transaction, one card fee, and it's done. Their balance is theirs — dollar for dollar, no funny money, no exchange rate.

STEP 02

They spend it a bit at a time

32 cents for a track. A dollar for a demo. Fifteen for a queue slot. Twenty to hype someone on a livestream. Across any artist on Hypetize, no card re-entry.

STEP 03

Artists get paid instantly

The money's already in the system, so there's nothing to authorise and nothing to wait for. It lands in the artist's balance the moment the fan taps.

This is what makes everything else connect

One balance pays for a song, a queue slot, a hype, a shirt, a ticket. A fan who tops up for one artist can spend the rest on another — and that's the point. Money moves between creative people instead of leaking out to card networks on every two-dollar transaction.

What artists can finally do

Price it at what it's actually worth.

Not what the payment processor forces you to charge. A loose demo isn't worth $1.99 and you know it — but 40 cents, a thousand times, is real money.

What you're sellingPriceArtist keepsBy card they'd keep
A loose demo$0.25$0.23nothing
A single$0.32$0.30$0.01
A B-side$0.75$0.70$0.43
A proper single$1.99$1.85$1.63
An album$9.99$9.29$8.70

Credits take our standard 7% at the moment they're spent. Nothing else comes off, because the card was charged once at top-up.

The impulse price

Nobody deliberates over 32 cents. It's below the thinking threshold — the same reason a mobile game sells you a hat. Volume replaces price.

Sell the stuff you'd never release

Voice memos, rough takes, the version with the verse you cut, beats you'll never use. A catalogue of things currently sitting on a hard drive earning zero.

Still beats streaming by miles

30 cents from one person is what roughly 75 streams pay. One tap versus seventy-five plays — and you get their email either way.

For fans

Load it once.
Stop typing your card in.

Every artist on Hypetize takes the same credit. Buy a track, jump a queue, hype someone mid-stream — one balance, one tap, no checkout.

ADD CREDIT

Balance$25.00

Dollar for dollar. Never expires. Refundable if unspent within 30 days.

THAT BUYS YOU

Straight about it

What we're not pretending.

It's your money, not points

A dollar in is a dollar of credit. No bonus tiers designed to confuse you, no exchange rate, no expiry. If you top up $25 and spend nothing, ask and we send it back within 30 days.

Small top-ups cost us more

The card fee is the same whether you load $5 or $50, so bigger top-ups are better for everyone. We suggest $25. We're not going to pretend that suggestion is purely for your benefit.

We hold the balance until you spend it

That means we're holding your money, and we take that seriously. Balances are held separately from operating funds and are always yours, not ours.

Questions

Straight answers.

Why can't I just pay by card every time?+

You can, for anything over a few dollars. Under that, card fees eat the sale — a 32-cent purchase costs 31 cents to process, so the artist gets a penny. Credits exist purely to make small amounts work.

Do credits expire?+

No. Never. Expiring credit is a way of taking money from people who trusted you, and we're not doing it.

Can I get my money back?+

Yes — unspent credit is refundable to your card within 30 days of topping up. Email us. After that it stays as credit, which never expires.

Can I spend it on any artist?+

Any artist on Hypetize. Your balance isn't tied to whoever you topped up for — that's the whole point of it.

What does Hypetize take?+

7% when the credit is spent, same as everywhere else. Nothing at top-up. Founding members pay 0% on their first $25,000 of sales a year, so for them the artist keeps the lot.

Does the artist wait to get paid?+

No. The money is already in the system, so it hits their balance the instant you tap. No authorisation, no settlement delay, no thirty-day distributor cycle.

What's the minimum top-up?+

$10. We suggest $25 because the card fee is the same either way, so more of it ends up with artists instead of the banks.

Thirty cents,
thirty thousand times.

Credits are what turn a price nobody can charge into a business. Have a look at how it works.